kevojamo Peasant
Posts : 4 Join date : 2009-09-05 Age : 49 Location : Birkenhead
| Subject: City Defence Wed Sep 09, 2009 6:05 pm | |
| What is recommended for the best city defence in troops. Archers Tower is maxed out | |
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Admin Admin
Posts : 28 Join date : 2009-08-29
| Subject: Re: City Defence Fri Sep 11, 2009 2:29 am | |
| 200k archers 200k scouts 100k pikes That will give attackers a handful until you can reinforce it when u get online. No defense in this game is impregnable. You still gonna rely on your ally's reinforcements if u are offline. The 200k scouts is to prevent people from getting a report on the number of troops in your city. If that fails, 200k archers will at least prevent an onslaught of maybe~500k enemies' archers. The 100k pikes are gonna prevent a calvary rush at least for 1~2 waves. Only thing thats gonna break that kinda of defense is a intensive bombardments of over a million scouts or a 100k rams team. Hopes that helps. | |
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kevojamo Peasant
Posts : 4 Join date : 2009-09-05 Age : 49 Location : Birkenhead
| Subject: Re: City Defence Fri Sep 11, 2009 7:22 pm | |
| would you base these troops in every city | |
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DeHale Peasant
Posts : 2 Join date : 2009-09-13 Age : 37 Location : Wisconsin
| Subject: Re: City Defence Sun Sep 13, 2009 5:50 pm | |
| - kevojamo wrote:
- would you base these troops in every city
I personally go a little higher then suggested above, in cities that aren't in a threatening area (Friesland for example) -- I usually run 75K arch, and 25-50K of everything else that's basic. All cities are sitting at 100-200K scouts base. War City is a different story. I have 500K+ scouts, 200K Pike, 200K sword, 500K arch, 200K Cav, 75K-100K cataphract, working on getting up to 100K rams. Then there is 25K Transports and 25K Ballista for farming purposes. These numbers are rough estimates and are actually higher or lower by about 10-20K. | |
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kevojamo Peasant
Posts : 4 Join date : 2009-09-05 Age : 49 Location : Birkenhead
| Subject: Re: City Defence Mon Sep 14, 2009 4:01 pm | |
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